Now, the reason I would not make it, is because:
- Does not always work (I would go so far to say, it is uncommon)
- Requires 3ds Max (A problem viewers have told me before)
- Requires the downloading and installation of SZS Modifier (Mario Kart: Wii Editor)
- You have to actually FIND a .obj model (Outside of making your own, the filetype is NOT used in games - AKA hard to find)
- It has a lot of improvisation (As in, some settings along the way will be different for EACH model)
Now, I CAN make this tutorial, however, I can garuntee, that at this point using this method is unadvisable, even PhantomWings has said to forget it for now, and the discoveror and inventor of the method, Pikazz, has said this:
I must say it myself... obj importing is a **** and *************** in a carNot only that, but atleast 80% of everyone who tries this tutorial, will fail.
************** with a stick of dymanite ******** in a tower and ****** falcon punch ******** in a microwave!
and I hate to admit it too
I would like to offer another option, of simply NOT doing it and instead doing a different tutorial next week. I will do the runner up tutorial (Stretchless Animations) this week, and if you vote "Do It!" I will do the .obj tut next week, if you all vote "Don't Do It!" I will open normal polls for next week.
Let me know your thoughts on this faulty method below! Thanks!
i would like to know the basics that can work
ReplyDeleteso that i can experiment myself so i voted do it:)
Stretch-less animations seems wonderful (like having Fox have his stance not constantly bouncing and instead standing like Snake). I think Blender can import .obj files too, so maybe there's some way with Blender & Anim8tor, like what the tutorial KK-MM did for vertex points.
ReplyDeleteWow right when I thought that what I showed you wasn't going to be voted for.
ReplyDelete