Alright, so everyone who has watched my vertex hacking tutorial knows that when you are editing the vertices in 3DSmax, you cannot see anything but the individual points.
This makes it really hard to make complicated objects, because you are basically modelling blind.
What this tutorial would cover, is one intrepid hacker's method of temporarily CREATING the polygons that would actually show in brawl, so you can edit the model much much much easier.
If you are a serious character hacker, and want to make characters that are not on .mdl0 Wii games (Examples; Roy, Mewtwo, Young Link).
I hope to see some more votes on this one!
Question Of The Day:
"Who would you like to (Or see hackers) add to brawl?"
Saturday, July 17, 2010
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Hmm, it sounds interesting, but I think Non-stretching Animation swapping is more useful for me, My 3DS Max Trial expired and I don't want to switch to Blender :(
ReplyDeleteHmmm, Some Hackers should start to "translate" the brawl hacks from NTSC to PAL, I am a PAL user and some Hacks, like CSS Organizer don't work for me.